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So you need either the official releases of Doom, Ultimate Doom or Doom 2 along with an additional source engine to even play Brutal Doom. I was never able to get Brutal Doom to work for ZDoom or Skulltag. Think of it as a semmi truck pulling another semmi truck that has Doom’s levels as its trailer. Now that you know that, I can tell you that Brutal Doom is a modification for alternate Doom engines such as GZDoom, Zdoom, Skulltag and Zandemonium. These new engines can still play the same levels official or otherwise and they added new things such as new commands, enemy AI and weapons. For years players had been designing their own levels with third party unofficial level editors, but now people could make their own versions of Doom’s engine. Three years after Doom’s initial release, its source code was made available to the public. Its the next evolution of Doom, even if its unofficial it breathes new life into a twenty year old pair of games and its genuinely one of the most satisfying and enjoyable first person shooters. Its more than that, there are new weapons, new difficulties, different enemy AI that allows enemies to fight back with their last breath and brutal fatalities. Limbs can fly off of enemies, blood stains the walls and floor more than ever.
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Brutal Doom brings more gore than anything. If the devil is in the details, Brutal Doom is Satan himself.
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