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D&d blood mage
D&d blood mage











d&d blood mage

Once the blood mage has consumed a creature’s blood in this way, the same creature’s blood will never again produce a memory for that blood mage. The older the blood, the foggier and more obscure the memory is likely to be. During that time, the blood mage experiences a memory of the creature through its own eyes which may or may not be of the incident which caused the creature to bleed. When the blood mage ingests the blood of another creature, it is stunned until the start of its next turn. When subjected to a disease or poison effect that allows a Constitution saving throw to take only half damage, the blood mage instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. On a successful hit as a ranged spell attack, the target is exposed to the disease or poison and must proceed with whatever saving throws are required. It can then inflict the disease or poison on another by spitting a stream of blood at the creature. It can expose a fresh cut to a source of disease or poison and safely absorb the dormant affliction into its blood stream. The blood mage can absorb poisons or diseases from another creature, living or dead, and turn it to the mage’s use. Languages Common plus any three languages

d&d blood mage

Medium humanoid (any race), any evil alignment A trail of exsanguinated corpses follows.

d&d blood mage

Each period of renewed study is usually accompanied by disappearances among the most vulnerable. Drawing power from bloodletting, both its own and that of others, makes most civilizations fear and despise the blood mage, necessitating that it practice its dark arts in secret. Favoring linen robes of crimson or black to hide the stains and spatters of its medium, a blood mage about its work might look like a beggar and smell like an abattoir, but the power coursing through its veins makes such concerns beneath the blood mage’s notice.













D&d blood mage